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Intelligence

How can learning systems turn perception into reliable physical action?

Six selected outcomes connect multimodal policies, feedback-driven planning, simulation and evaluation. Published and accepted conference work is identified separately from preprints.

Research overview · All publications


01 / ADAPTIVE POLICIES & FEEDBACK

ADM-DP · Adaptive vision, touch and coordination

ICRA · 2026 · Conference paper

Outcome. A diffusion policy adjusts the contribution of vision, touch and graph-based spatial information. Evaluation across seven manipulation tasks shows improved performance over the tested baselines, with tactile grasp refinement and shared spatial context supporting coordination.

Open paper

 

Closed-loop multi-agent manipulation

Robotics: Science and Systems · 2026 · Conference paper

Outcome. Planning, manipulation and verification agents divide work and check physical execution. A verifier feeds corrections back into the plan; real-world experiments cover both shared and separate robot workspaces.

Paper   ·   Open manuscript

 

TacEvo · Discovering tactile learning architectures

IROS · 2026 · Accepted conference paper

Outcome. LLM-generated code changes are evaluated within a quality-diversity search. On ViTacTip tasks, the discovered models matched the expert force-prediction baseline and improved fine-grained grating classification in the reported post-search evaluation.

Open manuscript

 


02 / SIMULATION, TRANSFER & CAPABILITY TESTING

Physics-informed learning for microscopy

ICRA · 2026 · Conference paper

Outcome. Wave-optics rendering and generative learning synthesise microscope images with depth-dependent diffraction and defocus. Pose estimators trained on these images approach real-data performance in the reported tests and generalise to unseen poses.

Open paper   ·   Code

 

Interactive OT Gym · Learning microscale control

ICRA · 2025 · Conference paper and open platform

Outcome. An interactive optical-tweezers simulator combines physical modelling, reinforcement learning and haptic interfaces. It supports reproducible experiments with manual, autonomous and shared control before testing strategies on physical systems.

Paper   ·   Project   ·   Code

 

LLM4Robot-Bench · Testing physical interaction

Preprint · 2026 · Formerly PhysLadder; renamed 3 November 2026

Outcome. Sixteen matched simulation and real-world tasks test geometric alignment, sustained force regulation and coordinated contact reconfiguration. The hierarchical benchmark exposes where a generalist model’s local actions fail to produce reliable task completion.

Latest preprint

 


Original ADM-DP figure and earlier studies in explainable hierarchical imitation learning, one-shot domain adaptation and service-robot learning follow.

admdp-vision-touch-coordination.jpg
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Explainable Hierarchical Imitation Learning

Dandan Zhang; Qiang Li; Yu Zheng; Dongsheng Zhang; Zhengyou Zhang

EHIL.png

To accurately pour drinks into various containers is an essential skill for service robots. However, drink pouring is a dynamic process and difficult to model. 
Traditional deep imitation learning techniques for implementing autonomous robotic pouring have an inherent black-box effect and require a large amount of demonstration data for model training. To address these issues, an Explainable Hierarchical Imitation Learning (EHIL) method is proposed in this paper such that a robot can learn high-level general knowledge and execute low-level actions across multiple drink pouring scenarios. Moreover, with the EHIL method, a logical graph can be constructed for task execution, through which the decision-making process for action generation can be made explainable to users and the causes of failure can be traced out. Based on the logical graph, the framework is manipulable to achieve different targets while the adaptability to unseen scenarios can be achieved in an explainable manner.
A series of experiments have been conducted to verify the effectiveness of the proposed method. Results indicate that EHIL outperforms the traditional behavior cloning method in terms of success rate, adaptability, manipulability and explainability. 

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Full paper link:

https://ieeexplore.ieee.org/document/9667114

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logicGraph.png
tracefailures.png

One-Shot Domain-Adaptive Imitation Learning
via Progressive Learning

Dandan Zhang; Wen Fan; John Llyod; Chenguang Yang;Nathan Lepora

oneshot-progressive.png

Traditional deep learning-based visual imitation learning techniques require a large amount of demonstration data for model training, and the pre-trained models are difficult to adapt to new scenarios. To address these limitations,
we propose a unified framework using a novel progressive learning approach comprised of three phases: i) a coarse learning phase for concept representation, ii) a fine learning phase for action generation, and iii) an imaginary learning phase for domain adaptation. Overall, this approach leads to a one-shot domain-adaptive imitation learning framework. We use robotic pouring task as an example to evaluate its effectiveness. Our results show that the method has several advantages over contemporary end-to-end imitation learning approaches, including an improved success rate for task execution and more efficient training for deep imitation learning. In addition, the generalizability to new domains is improved, as demonstrated here with novel background, target container and granule combinations. We believe that the proposed method can be broadly applicable to different industrial or domestic applications that involve deep imitation learning for robotic manipulation, where the target scenarios have high diversity while the human demonstration data is limited.
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Robot Learning for Service Robots

Learning from Demonstration for Automatic Tea Preparation for Service Robots

AARON ASAMOAH; Virginia Ruiz Garate; Dandan Zhang

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